What’s New?
Scroll Speed Modifiers (XMOD, CMOD, MMOD)
r/DanceJump - DanceJump for Youtube - Scroll Speed Modifiers
DanceJump for Youtube - Scroll Speed Modifiers
You can now customize your scroll speed directly from settings:
XMOD – Speed based on song BPM
CMOD – Constant scroll speed
MMOD – Max BPM-based modifier
Dial in the perfect reading speed and play your way.
⌨ Custom Keyboard Mapping
r/DanceJump - DanceJump - New Version Update is Live!
Full keyboard control customization is here!
You can now map your own keys exactly how you like.
More flexibility. More comfort. More precision.
Tap-to-Beat Improvements
You can now configure tap-to-beat sample count up to 15 taps.
This means:
Better BPM accuracy
Smoother syncing
More reliable timing calibration
Perfect for competitive players who care about tight timing.
Fixes & Improvements
Dance Mat controller profile issues fixed for Chromebook
Controller profile matching issues fixed for Linux
“Restore Defaults” now correctly resets all settings
Added option to display FPS counter in config
This update is all about giving players control, stability, and precision.
Update now and let us know what you think in the comments!
And if you enjoy DanceJump, don’t forget to join to the subreddit for future updates.
Get DanceJump for Youtube
Chrome Extension Store Link:
What’s Next?
Linux Improvements
It's reported some issues with PS5 controllers on linux OS, Firebox extension. This release it's skipped due to some issues with our linux test machine. We will have a closer look next release.
Pro Dance Mat Improvements
We are planning to introduce webhid support for pro dance mats with lower latency.
Quick update after the initial launch a couple of weeks ago, the Firefox add-on for DanceJump is now live!
DanceJump now works on Chrome, Edge, and Firefox.
Along with Firefox support, the last updates also include:
a proper welcome / tutorial page for first-time users
a visible menu button so settings are easy to find (no Firefox-extension knowledge needed)
multiple bug fixes and stability improvements
a download chart option for those who want to experiment further
DanceJump still does the same simple thing:
Turn any YouTube video into a rhythm game you can play directly on top of the video, using a keyboard, controller, or dance mat.
No accounts. No tracking. No ads.
Just music, movement, and fun.
I also want to say thank you to HN folks! A lot of the early feedback, questions, and criticism from the community directly influenced this release.
Even when opinions differed, the feedback was genuinely helpful. Thank you!
More improvements coming, but I wanted to share this milestone first.
A new update for DanceJump for YouTube just dropped to Edge browsers, with some long-requested features and important fixes. Huge thanks to everyone who’s been reporting bugs and sharing feedback.
- Start button now joins/leaves the game (instead of start/stop)
- Critical issue where scores reset after ads or when a player left
- Tap-to-beat bugs & countdown display issues
- Chart padding and metadata improvements
- Various bug fixes and onboarding improvements
As always, feedback and bug reports are very welcome. Let me know what you think and what you’d love to see next.
A new update for DanceJump for YouTube just dropped, with some long-requested features and important fixes. Huge thanks to everyone who’s been reporting bugs and sharing feedback.
What’s New
New: Download & share auto-generated charts
Updated: Keyboard controls updated
Select → B
Start → N
Updated: Start button now joins/leaves the game (instead of start/stop)
Fixed: Critical issue where scores reset after ads or when a player left
Looks like it falled back to tap to beat mode for you due to some audio reading issues. Normally it listens the audio and finds the bpm automatically. If you can check the developer logs and send a bug report, I can have a look at it.
Add a debug=true in the local storage if there is not much logs.
Default steps were pretty simple, the "arrow" on the right only lets you pause/unpause. I couldn't figure out an easy way to crank up the difficulty. You might even consider an auto-increase of difficulty. As they get more correct, increase the density of arrows as the song progresses.