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> Currently, GamesByEmail.com uses some 80,000+ die rolls for play in games like Backgammon, Gambit (a RISK clone), W.W.II (an Axis & Allies clone) and others. To generate the die rolls, I have used Math.random, Random.org and other sources, but have always received numerous complaints that the dice are not random enough.

That's a super cool machine, but the justification seems a bit silly. The randomization library in any programming language should be good enough for casual games, and random.org uses atmospheric noise which is almost certainly more random than dice: https://www.random.org/history/



This is to make players happy, not to provide better randomness. Many players will not trust any random data coming from a computer.


As a player, I'd be amused by using radioactivity-generated randomness!

https://www.fourmilab.ch/hotbits/




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